EKERIK KELLEY
TECHNICAL GAME DESIGN
← AAA GAME DESIGN / 2K

Borderlands 4

Weapon ideas, and what happens when they meet the world.

ROLEGame design contribution / 2K
FOCUSElements / weapons / systemic interactions
Official Borderlands 4 co-op combat screenshot

Official game screenshots supplied by 2K, shown as visual context for the project. Image source ↗

01 / MY CONTRIBUTION

Elemental behavior across systems

I worked on the elemental system and its interactivity, including connections with weapons, players, vehicles and the world. The design problem is broader than a damage value: an effect needs rules for what it can interact with and a result the player can understand. My contribution centered on those connections and the gameplay possibilities they create.

Electrical effects across several characters in combat. Official 2K screenshot.

02 / WEAPON DESIGN

Weapon concepts & interaction rules

I worked on weapon concepts and how they would function within the wider game. A concept needs a clear player action, an understandable response and a reason to choose it in a particular situation. Thinking through those relationships helps turn a weapon idea into behavior that can be discussed, specified and developed with the team.

Harlowe using a weapon alongside an energy effect. Official 2K screenshot.

03 / SYSTEMIC INTERACTION

World, player & vehicle interactions

My work also considered how weapons and elemental effects would behave around other players, vehicles and the environment. These are useful design scenarios because a rule that makes sense against one target may become less clear when several systems meet. Working through these situations helps define consistent behavior across the wider game.

Vehicles and the wider world — official game imagery.
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