Weapon ideas, and what happens when they meet the world.
ROLEGame design contribution / 2K
FOCUSElements / weapons / systemic interactions
Official game screenshots supplied by 2K, shown as visual context for the project. Image source ↗
01 / MY CONTRIBUTION
Elemental behavior across systems
I worked on the elemental system and its interactivity, including connections with weapons, players, vehicles and the world. The design problem is broader than a damage value: an effect needs rules for what it can interact with and a result the player can understand. My contribution centered on those connections and the gameplay possibilities they create.
Electrical effects across several characters in combat. Official 2K screenshot.
02 / WEAPON DESIGN
Weapon concepts & interaction rules
I worked on weapon concepts and how they would function within the wider game. A concept needs a clear player action, an understandable response and a reason to choose it in a particular situation. Thinking through those relationships helps turn a weapon idea into behavior that can be discussed, specified and developed with the team.
Harlowe using a weapon alongside an energy effect. Official 2K screenshot.
03 / SYSTEMIC INTERACTION
World, player & vehicle interactions
My work also considered how weapons and elemental effects would behave around other players, vehicles and the environment. These are useful design scenarios because a rule that makes sense against one target may become less clear when several systems meet. Working through these situations helps define consistent behavior across the wider game.