I started this cat tycoon game for my girlfriend: pick a cat, explore and buy things for a tiny feline empire. It gave me a lighthearted setting to connect character selection, purchases and progression. It is still a work in progress, and part of the fun is keeping it a little silly.
02 / PLAYABLE CATS
Character selection into play
I built a cat picker in Unreal Engine to connect a menu choice with the character you enter the world as. The flow is intentionally simple: choose who to play, then get into the game. It is a small example of making a UI decision carry through into the playable experience.
03 / PURCHASES & PROGRESSION
A simple purchase-and-earn loop
Properties have purchase costs and earning counters. I connected those values into a small economy so exploring and earning lead toward another purchase. That gives me a straightforward set of relationships to adjust while keeping the project playful, rather than turning it into a large management simulation.