EKERIK KELLEY
TECHNICAL GAME DESIGN
← PERSONAL PROJECT

Cat Tycoon

Small paws. Room to grow.

ROLEIndependent designer & developer
FOCUSCat selection / purchases / a tiny economy
Cat selection in my Unreal Engine prototype

01 / A PERSONAL SIDE PROJECT

Made for someone, just because.

I started this little cat tycoon game for my girlfriend. You pick a cat, explore and buy things to grow your tiny empire. It’s still a work in progress, and I’ve enjoyed having a reason to make something a bit silly.

02 / PLAYABLE CATS

Start with a familiar face.

I built a cat picker in Unreal Engine so you can choose who to play as before entering the world. It’s a small, straightforward flow that gets you into the game quickly.

03 / PURCHASES & PROGRESSION

One small purchase at a time.

Properties have purchase costs and earning counters, giving you something to save toward as you explore. I connected those values into a simple economy that I can play with and adjust.

Property purchases and earning counters in Cat Tycoon
A look at purchases and the prototype economy.
Watch the original devlog ↗
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