EKERIK KELLEY
TECHNICAL GAME DESIGN
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Mobile Projects

Design for the hand—and the moment.

ROLEIndependent development
TOOLS / PLATFORMUnreal Engine / iOS & Android
PROJECTMobile gameplay & UX
PROJECT / MOBILE GAMEPLAY & UXMobile Projects

Gameplay capture to be added.

PROJECT OVERVIEW

Small sessions, deliberate interactions

My mobile projects explore gesture controls, touch interfaces and short play sessions in Unreal Engine.

MY CONTRIBUTION

From prototype to submission

The work covers gesture input, UI, mobile performance and getting builds ready for submission. Monetization requirements also informed which features fit the scope.

SYSTEMS DESIGN RATIONALE

Let the input shape the experience

On a touchscreen, the input and its feedback need to be easy to understand together. I think about what the player’s gesture should do, how to show the result and what can fit comfortably into a short session.

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