EKERIK KELLEY
TECHNICAL GAME DESIGN
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Mobile Projects

Design for the hand—and the moment.

ROLEIndependent development
TOOLS / PLATFORMUnreal Engine / iOS & Android
PROJECTMobile gameplay & UX
PROJECT / MOBILE GAMEPLAY & UXMobile Projects

Gameplay capture to be added.

PROJECT OVERVIEW

Touch input as a design constraint

My mobile projects explore gesture controls, touch interfaces and short sessions in Unreal Engine. The design starts with the action the player can perform comfortably on a touchscreen, then connects that action to a clear gameplay response.

MY CONTRIBUTION

Input, interface & build constraints

My work covers gesture input, UI, mobile performance and preparing builds for submission. Monetization requirements also informed feature scope. These constraints matter to technical design because they affect which interactions can be supported and how much interface or processing work a feature requires.

SYSTEMS DESIGN RATIONALE

Connect the gesture to its result

A touch interaction needs a clear relationship between the gesture, the action it triggers and the feedback that confirms it. I use that relationship to think through what belongs on screen and what can fit into a short play session. This page summarizes the design scope; project footage is not yet included.

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